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Monthly Archives: February 2012

Since my last post I’ve upgraded to Unity 3.5 and messed around with some of the number for jumping which makes it feel much nicer now the gravity and jump velocity have been tweaked.

Today I’ve been listening to the Black Keys – Lonely Boy: http://www.youtube.com/watch?v=a_426RiwST8. Lots.

I’ve been looking into getting the rope physics working and I came across this: http://forum.unity3d.com/threads/36503-Grappling-Hook

which led me to this:

http://unity3d.com/support/documentation/Components/class-SpringJoint.html

So I’ve just been playing around setting up Spring Joints in a test level. Looks pretty promising 🙂 Watch this space…

While I haven’t posted on here in a while I did still manage to do a bit of work on the game in the last few weeks, which was adding a second level and adding another (different but still just as badly drawn) tree. Although I need to try and get back  into more regular work habits.

I’ve recently attended a few games events which have been really inspirational. Firstly, there was LUUG 8 on the 25th January, with some great talks from entrants of the Flash in a Flash competition. Then on the 2nd Feb there was the Wild Rumpus where I got to try out the amazingly fun game of  Johann Sebastian Joust and then the Bit of Alright game design conference where I got to see a couple of great talks from @danthat, @cliffski and more, which I might get round to writing a post about at some point.

Today I added some more platforms, some particle effects that follow your character in the second level and a few more flies to collect so it’s nearly a functional game… of sorts.