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Converted the SmoothFollow2D.js example script file to C# with a little help from (I think the issue was that  you can’t directly access each part of a vector in C# like you can in JavaScript).  This revealed a bug that saw the camera slowly sinking through the ground, which bizarrely seemed to fix itself  :S I’m always dubious of miracle fixes as they also tend to unfix themselves later on.

I got a rope sort of working using the and, which linked me to the rope editor from that I’m now playing about with.


Rope! Sort of.

I’d like to write my own but I’d rather make the game now and worry about doing it myself later. Perhaps not the wisest way of doing things though, however I wouldn’t be surprised if getting it to do what I need is as hard as doing my own version.



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