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Monthly Archives: January 2012

I’ve been playing around with iTween some more and got the iTween editor working which should makes things even easier.  I also added some title text. This video explains how to prevent text from becoming blurry in Unity (scale up the font and scale down your text).

If you ever need a font then http://www.dafont.com is really handy. It has loads of different types but make sure you check the usage restrictions as not all of them are free for commercial use.

Added Tchaikovsky – Dance of the Sugar Plum Fairy as the music for the first stage. It’s suitably whimsical and fits well with the theme of dreams. I just dragged it in to the Hierarchy and I didn’t even need a line of script to get it to play! (Although that’s only because I’m fine with it playing immediately right now) .

I’ve installed iTween and got one of the flies moving using iTween.MoveBy.

This looks like a handy demonstration of the commands: http://www.youtube.com/watch?v=DeIvUfK1PMQ

I tried and failed to get the fly scaling as well so that’s something for tomorrow!

Finished the ground:

Mmmm, earthy.

And added it in game:

I need to investigate the best way of creating bumpy terrain with good collision. and preferably some good way of texturing it too despite a non uniform shape.

Level 1 now loads when you click on the button thanks to http://unity3d.com/support/documentation/ScriptReference/Application.LoadLevel.html

Started drawing some ground using: http://www.gamasutra.com/blogs/ChrisHildenbrand/20111015/8669/2D_Game_Art_for_Programmers__part_1.php

Now off into London to watch Zelig at the BFI with Marion and Ian.

I’ve added a Level Select screen with one level to choose from…

Next task is getting it to load the level. I can do this but it will have to wait until another day as I’m off to bed now – although I did drop in some other level buttons, as it’s easy to do, despite the fact there’s only one level in the game at the moment.

Choose Your Level

I used this to get the buttons and labels working: http://unity3d.com/support/documentation/ScriptReference/GUI-color.html

I need to decide whether each level will be a different dream entirely or if I’ll be using dreams as themed worlds that each contain multiple levels that you work your way through. The difference being having five forest sections and then five ice as opposed  to one forest, one ice, one fire etc (to use some videogame world theme clichés as examples).

Another thing I need to decide on is how much each dream will be related to the music i.e. whether the dreams are directly about the music or they’re just abstract dream concepts.  As I’m writing this down now I’m swaying towards having more abstract dream concepts, which give more creative freedom and save me from  the fact that I almost definitely can’t afford to licence any of the music I’d like to.

Just been talking to Cat Burton who recommended that I try out iTween, NGUI or EzGui for all my GUI needs. I’ll have to look into these tomorrow to see which to use.

I’ve added a Level Select screen with one level to choose from…

Next task is getting it to load the level. I can do this but it will have to wait until another day as I’m off to bed now – although I did drop in some other level buttons, as it’s easy to do, despite the fact there’s only one level in the game at the moment.

Choose Your Level

I used this to get the buttons and labels working: http://unity3d.com/support/documentation/ScriptReference/GUI-color.html

I need to decide whether each level will be a different dream entirely or if I’ll be using dreams as themed worlds that each contain multiple levels that you work your way through. The difference being having five forest sections and then five ice as opposed  to one forest, one ice, one fire etc (to use some videogame world theme clichés as examples).

Another thing I need to decide on is how much each dream will be related to the music i.e. whether the dreams are directly about the music or they’re just abstract dream concepts.  As I’m writing this down now I’m swaying towards having more abstract dream concepts, which give more creative freedom and save me from  the fact that I almost definitely can’t afford to licence any of the music I’d like to.

I got the urge to listen to some Oasis tonight, which then made me message an old friend on Facebook, James King, who was always a huge fan to see what he’s up to now.

Just been talking to Cat Burton who recommended that I try out iTween, NGUI or EzGui for all my GUI needs. I’ll have to look into these tomorrow to see which to use.